For the final major project at Confetti, I teamed up with my friend to create the *highly anticipated* sequel to my work from the previous year: House of Redemption 2.
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It was created in Unreal Engine 4 in about 6 months with around 10 hours of work spent on it a week. I was the lead programmer, designer, and modeller, while my friend helped me with documentation and sourcing assets.
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Due to the randomisation of gameplay elements and multiple endings, there are over 10,000,000 possible scenarios to be played out throughout the experience.
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You can interact with your environment, items, and collectables. These can all influence the ending of the game and some are essential to the puzzle elements of the game.
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