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gergokocsis

House of Redemption 2

For the final major project at Confetti, I teamed up with my friend to create the *highly anticipated* sequel to my work from the previous year: House of Redemption 2.

It was created in Unreal Engine 4 in about 6 months with around 10 hours of work spent on it a week. I was the lead programmer, designer, and modeller, while my friend helped me with documentation and sourcing assets.

Due to the randomisation of gameplay elements and multiple endings, there are over 10,000,000 possible scenarios to be played out throughout the experience.

You can interact with your environment, items, and collectables. These can all influence the ending of the game and some are essential to the puzzle elements of the game.



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