

Welcome to my portfolio
I make games using custom-written high-performance rendering engines, machine learning stuff and other bits and bobs

About Me
Born in Hungary, attending university in England. I've been programming since 2015 with experience in C++, TypeScript, x86 Assembly, Rust, and many more languages. I completed my placement year at Autodesk as a QA Engineer intern. Currently, I am finishing my master's in Computer Science for Games (MCOMP), focusing on high-performance computing with a predicted grade of first (4.0 GPA equivalent).
C++
C#
x86 Assembly
Python
Rust
TypeScript
Groovy
SQL
GLSL / PLSL
Visual Scripting
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Machine Learning
Image segmentation
Image classification
Engine programming
PlayStation 4, 5
DirectX 11, 12
Vulkan
CUDA
Computer architecture
Game development
OOP, DOP, ECS
Parallel programming
Threading
GPGPU
SIMD
DOD
etc...