For one of my last assignments, I was instructed to create a level with a design document so I produced this small, puzzle game, inspired by works such as Amnesia and Layers of Fear. It is not a standalone version, as the unreal packaging didn't work properly which messed up the whole gameplay.
Grade Achieved: Distinction
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About the game:
You wake up in a house with interactable objects and furniture. The player has to figure out what happened and how to get out; ending the game with a moral decision to make.
In theory, the game takes place in purgatory, where the player is forced to re-live some problems throughout his life, which will aid the player from clue to clue leading to the final moment before salvation or eternal doom--based on the choice the player makes.
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